Oh that was fun and I love the difficulty pacing! I really like the power dynamic shift between having the power to control the wind and now. I think if I were to improve it I'd add a simple level select screen, optional harder levels and/or collectables and a way to turn on the timer during gameplay.
The roaming spirit of a once-great wind mage finds a home in a small, unassuming mountain slime named Winston. He tasks himself with climbing to the top of the mountain, harnessing the power of the mountain's mana crystals to use a small fraction of his former magic, manipulating the endless blizzard to guide him up the hazardous slope.
Audio: BFXR, Soniss GDC 2018 pack
Wind Slime was made for the 2018 Kenney Jam, and the 5th SGDC Summer Jam! Most in-game art comes from Kenney's amazing asset packs.
Bonus Game: (Press 'T' or the (Y) button to toggle)
A once-great mage finds himself trapped in the body of a small mountain slime. He must navigate up the mountain in order to find a way to transform back to his original form -- the mana crystals of the mountain allow him to reverse time in small bursts, riding the updrafts created by the rising snow to navigate the treacherous slope.
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